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bea  hindman

ui designer

& artist

Destiny 2

Please enjoy a collection of my work for the live-service vigeogame Destiny 2. In my UI Design work I center accessibility, intuitive use, and experiences that reinforce the lore of worlds players love!

The Tonic Capsule, a seasonal activity screen.

Ablative Armor

A brand new enemy archetype, "Ablative Armored" brought with it a need from a new enemy nameplate.

 

I was able to help design for this new shield type, with the goal to help players easily differentiate Ablative enemies from others. 

Ablative Armor.png

A screengrab of the Ablative Armored enemy nameplates.

Nameplate Updates

I was able to work with amazing tech designers and engineers to do an accessibility pass on all of our already existing enemy nameplates.

NAMEPLATE red bar mew.png
NAMEPLATE red bar old.png
NAMEPLATE medium bar new.png
NAMEPLATE medium bar old.png
NAMEPLATE mini boss new.png
NAMEPLATE mini boss old.png
Hover over these images to see their older designs!
Buff Icons and Channels

Destiny 2 has over 500 unique buffs and debuffs that will affect players, and before my time, had only the ability to show four of them at a time. 

One of my most favorite projects involved redesigning the buff/debuff icons for better visual accessibility, and then pitching and getting to introduce two new buff channels to help players more accurately understand all that was happening to their character in their current activity. Getting to work with the engineers and tech designers to create a tag system for our buffs so that we could move weapon-specific buffs to the weapon tray, and also create the high priority channel, was such a great experience.

Fun Fact!

When creating a more unified buff container language, I  designed all subclass-related buffs to appear in a diamond shape. This is because in Destiny 2, your chosen super and subclass are always presented in a diamond!

Buff icon
Screenshot 2026-08-02 205206_edited.jpg
New Buff Icons
Hover to see the buffs from the before times.
Buff Channel Reworks
OLD Buffs

The New Buff icons! We focused on clarity of positive or negative impact, with the weighted pips helping those indications.

HUD Updates

The HUD became a home for a lot of my work, and a big part of the challenge on a space like the HUD is the limited space we can use before players can't even see what they're aiming at.

This sections shows off some work I was able to integrate into the HUD!

The new subclass needed a new meter for its unique power, Transcendence!!

The Glaive Reticle and Meter in action

A new weapon archetype, Blasters, introduced a brand new mechanic to D2: Overheating! I got to work on the meter!

The Glaive Reticle animation isolated

Resisted Damage Numbers, the red numbers indicating to players that their damage output is being minimized, or isn't optomized.

Check out Destiny 2 icon art I've done!

Perk icons

Lore Book Cover

Emblems

etc.

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